Mograph Techniques – 8 – Rigging a Robot Arm in Cinema 4D

You’ll probably forget where you’re up to, so please keep a note for the next time you visit.

Animating to Music – 1
Dynamic Camera Movement – 2
Dynamic Falling Objects in Cinema 4D – 3
Mixing 2D and 3D with After Effects and Cinema 4D – 4
Modeling and Animating with Cinema 4D Cloners – 5
Morphing Particles in Cinema 4D – 6
Physics Simulations in After Effects – 7
Rigging a Robot Arm in Cinema 4D – 8
Spline Dynamics with Cinema 4D – 9

Choosing the right version of CINEMA 4D
Using the exercise files

Describing the model setup and hierarchy
Understanding IK and forward kinematics
Introducing joints
Applying an IK tag
Freezing and resetting transformation values
Adding a Constraint tag to keep parts aligned
Creating Xpresso user data to control rotation
Constraining a part’s movement range with the Range Mapper node
Setting up the rig for animation
Animating the arm movement using keyframes
Using position, scale, and rotation constraints to place a logo element
Setting up to render by adding Compositing tags and multipasses
Importing the rendered project into After Effects
Adding depth of field and motion blur in After Effects
Next steps

Now head over to Part -9 – Spline Dynamics with Cinema 4D